Look at older versions
v211a
- fixed bug with resizing ByteBuffers
- increased packet buffer size to 64k/16k from 16k/4k for client connection
- restarted UDP update listener thread
- restarted UDP update sender code
- improved UDP code to better handle connections and memory usage
- added Dump Mode
v210a
- changed audio errors to be popup boxes
- added global variable TRUE
- added global variable FALSE
- added SCRIPTEVENT_SELFDIE
- added SCRIPTEVENT_SELFREZ
- added SCRIPTEVENT_SELFENTERCOMBAT
- added SCRIPTEVENT_SELFLEAVECOMBAT
- added SCRIPTEVENT_SELFSTOPMOVE
- added SCRIPTEVENT_SELFTARGETED
- added SCRIPTEVENT_SELFUNTARGETED
- added SCRIPTEVENT_TARGETDIE
- massive refactoring and optimization of map drawing
- new splash
v209a
- changed assembly names and stuff...
- updated Russian translation (ty armedian!)
- fixed bug with closing login connection
- fixed crash on invalid blowfish key
- added script command PLAYALARM
- added script command PLAYSOUND
- changed several static values to const
- added script command SET_EVENT
- added script global SCRIPTEVENT_CHAT
- fixed resource leak in regards to returning void after threaded functions
- changed sounds to play using DirectSound instead of winmm.dll
- fixed resource leak with freeing sounds
v208a
- tweaked skillinit packet handler
- support to send unicode text
- support to read unicode text
- changed to use GDI+ for faster rendering
- changed NPC_DIALOG to use strings
- updated Spanish translation (ty Dr.TroNs!)
- added additional localizable terms
- updated donate link under Help->Donate
- added script targetting parameter ZRANGE
- windows changed for consistency
- refactoring of script thread running
- fixed crash starting script before loading
v207a
- fixed gray bar at the bottom on the middle window
- fixed bug on closing loaded script files
- fixed bug with script threads sleeping
- fixed bug with XP %
- new splash
v206a
- increased max timer for item usage
- increased max timer for heal usage
- updated default login server ip
- latest version check timeout increased to 10 seconds from 5
- key check moved to after version check
- refactoring of localization
- tweaked UI slightly
- tweaked Force Collect
- changed lvlexp.txt loader
- added debug mode
- tweaked script startup/running
- added Script command THREAD
- added Script command DEFINE_GLOBAL
- added Script command CALL_EXTERN
- fixed Script command TARGET_NEAREST_NAME
- fixed spaces and/or tabs may be used between script command parameters now
- added command /SPAUSE
- added command /SRESUME
v205a
- refactoring of main class
- significant cross thread calls fixed
- fixed bug with not targeting players unless ATTACKABLE was set to 2
- updated GG packets for login process
- tweaked tiny packet handler for IG login
- resolved login differences between L2J and Retail
- added additional error handling to the clan/crest handler thread
- fixed ShortcutInit packet handler
- fixed npc dialog links
v204a
- fixed bug calculating xp% on on lvl 1 chars
- fixed cryption error on IG
- adjusted map slightly
- added command /assist
v203a
- tweaked startup errors to improve thread safety on faster machines
- changed error output for clarification
- tweaked SelectedChar packet handler to increase stability
- tweaked CharInfo packet handler to increase stability
- removed legacy code to improve stability
- tweaked sound playing slightly for memory
- updated process encryption
- fixed bugs where server id > 9
- fixed error sending pms with no text
- cleaned up and optimized map calculations
- refactoring of clan/ally info
- added script variable TARGET_CLAN
- added script variable TARGET_ALLY
v202a
- multithreaded loading
- added support for // commands
- fixed packet for nearby chars
- fixed buggy char lists
- new even higher rez map
- tweaked map math
- slight gui tweaks
- tweaked npc dialog
- cleaned up the splash
v201a
- fixed alpha on splash screen
- greatly improved loader
- higher quality encrypted map
- new npc dialog box
- changed NPC_Dialog script command to require the link id instead of index
- added additional error checking to prevent readers from crashing
- new summer splash splash
v200a
- .Net 2.0
- new process protection
- removed low memory check
- removed redundant error checking
- improved chatbox thread safety
- improved whitespace removal for script commands
- fixed script error on MATH commands with only 1 parameter
- fixed healers unable to heal themselves based on CP/HP/MP
- significant refactoring of globals
- AES 256 Encoding
- new mini map
- newer gameguard packets for login process
- C6 support